I am James Jacobus
An experienced game designer, programmer, and producer
with great passion for innovation and style.
with great passion for innovation and style.
Looking to contribute to a trailblazing game design company.
I am a skilled and passionate producer, project manager, and level designer. I have one released game that I produced on Steam. I have a bachelor’s degree in communications media with an emphasis in game development and a minor in business.
James Jacobus
Game Designer and Producer
Shepherd of Light





A Collection of cool projects I’ve been part of.
Virtual campus for Panduit
Programmer, Level Designer
I am currently developing a virtual campus for Panduit to showcase Panduit’s industrial electrical and network infrastructure connectivity solutions. The virtual campus experience features several different high detail and interactive visualizations of products, custom product application demonstrations made in Unreal’s sequencer, VR compatibility, and group networking capability. Sorry, I cannot share pictures yet :/
Dachskreig
Designer, programmer, and producer
Dachskrieg is a fun project I created with some friends. I wanted to try my hand at creating a grid based enemy pathfinding system in Unreal, and one of my friends had an interesting idea of pitting a Dachshund against Badgers in 18th Century Prussia. I also created the combat system, coded several interactable objects, created the UI, blended basic animations, and designed the levels.
Papercut
Designer, programmer, and producer
Paper Cut is a tower defense game inspired by Japanese origami. I made it with some friends specifically because I was compelled to make an interesting tower upgrading system and balanced waves of enemies for a fun player experience. I created the basic top-down functionality, created the UI and coded the tower functionality.

AWAITING YOUR MESSAGE
Contact me
(775) 771-2344
jjacobus2344@gmail.com
jjacobus2344@gmail.com